The hardest fights were the second and I think it was the seventh, but only because it had more stages than the fucking grieving process, and ended with a prolonged gauntlet of hazards that had to be dodged, and it's hard to predict if the dodge move will put you where you want or send you right into a burly sailor carrying two pints of bitter.
It also means that the difficulty curve is all over the fucking place, and more resembles a line graph showing my level of emotion during an average episode of Flipper. In the actual fights, you hack and, per chance, slash with your sword, but regardless, I'd be loathe to call the game a hack and slash when it also has many of the elements of a bullet hell shooter, such as bullets, shooting, and me yelling, “Hell! I totally fucking parried that, you asshole game!" The challenge comes from a mixture of pattern memorization, accuracy, and pure reflexes, but with varying amounts of each from boss to boss, which rather keeps things interesting. But I guess these bits are vital for the story, in that they leave you confused rather than completely bewildered.
I suppose it has to build up anticipation for the next boss fight somehow, but I wouldn't think it was possible for walking slowly along a fixed route to control like shit it's probably because of the way the camera keeps switching from one crazy artful angle to the next, like my walk down the street to the newsagent is being directed by Alfred Hitchcock. And we'd now have all those hours spared to do something constructive, like stare at a wall or try to remember all the number one hits of the Spice Girls.įuri would suggest that perhaps you could use the time you saved to walk very slowly through some very pretty landscapes it designed while a rabbit-headed man shows off his impression of Mark Hamill's Joker. The initial thought from which Furi seems to have been developed is this: what if you took No More Heroes and cut out everything but the boss fights and crazy weirdos? Well, first of all, you’d have a fucking short game, but you'd also not have wasted hours of your life running down corridors murdering hundreds of random extras that are as much threat to you as a breadstick is to an industrial fan and shopping for t-shirts. It reminds me of that time I took ketamine right before a job interview. On the way, we learn bits and pieces about who we are and the nature of our impediment from enigmatic things said by our enemies and by an omnipresent pink man with the head of a cartoon rabbit, who might not be real.
#Zero punctuation mark of the ninja series#
As the game opens, you're being held at the top of a magic space prison, and in order to escape, you must confront a series of colorful jailers and show them the true meaning of “stranger danger”. We never find out what his last name is, though probably Thanfiction or Zinthenite. You play a mute albino Bob Marley lookalike, who everyone refers to as "Stranger". I say unique it very strongly reminds me of games like No More Heroes, Lollipop Chainsaw, God Hand and the like, but it's got no retro pixel art, no procedural generation, and large headed children don't get within seven leagues of a scary world, which, in today's indie circles, makes it jump out like a tarantula in a filing cabinet. So let's take a look at Furi a game as unique as it is bad at spelling. July remains a rich month for indie games, ‘cos if you want to snag yourself some of that AAA dragon's hoard of plunder, probably best to do it when the dragon's all tired out from fucking me up the arse. This week, Zero Punctuation reviews Furi and Song of the Deep. Let's Get Indie Games Away From the Idea of a Small Child in a Scary World